And as cool as the oil slicks and smoke screen weapons are, they're mostly useless in the game since you can't see more than six feet behind your vehicle. If you screw up somewhere, the game just says, "Mission Failed." It would be very informative, just in case you weren't particularly paying attention at the beginning of the round, to pull up a screen that tells you exactly which mission you failed.
My biggest issue in SpyHunter is that it doesn't exactly tell you which objectives you've failed or passed while you're in the mission, nor does it give you the option to pull up the objective checklist during play. Personally speaking I think in some areas it gets a bit too unfair with the amount of bullets thrown at you, since you really have no defense against them. The missions get pretty nasty in later levels, as not only the vehicles whittle away at your vehicle's armor, but so do these turret-type things on the sides of the road. The roadway whips and winds all over the place as you drive over them, and you'll have to go off the beaten path every so often to accomplish the secondary tasks in each mission.and if you don't backtrack, you'll never find the elements necessary to complete specific tasks. If your vehicle takes too much damage, it will lose its structure and become a weaker two-wheeler with less firepower.finding the Weapons Van will put your vehicle back in tip-top shape. Your car has an arsenal of weaponry, from basic machineguns to target-seeking missiles, all of which can be replenished by finding the power-up icons tossed around the roadways. The Game Boy Advance version of SpyHunter offers eight different missions in seven locations, but the missions all boil down to either simply driving like a maniac and blowing the hell out of the enemy vehicles and objects, or run over SATCOM icons (essentially "activating" them). It eventually made the jump to the GameCube and Xbox, and Midway's internal handheld development studio brought the design to the GBA as close as you're going to get on the handheld hardware. The game was recreated by Paradigm on the PlayStation 2 in 2001 as a behind-the-car mission-based action title, using the arcade idea as a basic foundation for the new game's design. The challenge was to race through streets and waterways, taking out enemy vehicles and avoiding innocent bystanders. Its trademark use of the Peter Gunn theme accompanied the gameplay that put you in control of a vehicle racing in a top-down perspective. Spy Hunter was originally an arcade game released back in 1984.
#Is spyhunter 4 any good portable#
The port, like the original, does have its design issues, but its obvious that the group in charge of the portable version really set out to produce a top-notch version of SpyHunter that GBA gamers can enjoy. The team responsible, an internal development studio no less, built a quality portable conversion of Midway's better-than-average action console title. But SpyHunter could mark a serious turn-around for the publisher on the Game Boy Advance. Mortal Kombat Advance is, by far, among the crappiest of the crap GBA titles made yet. Midway's had a rough ride on the Game Boy Advance in the system's first year on the market but the company brought it upon itself by producing terrible, half-assed renditions of its gaming properties NFL Blitz 2002 is one of the worst sports titles on the system, and Midway's Arcade Classics features terrible ports of 20 year old videogames.